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by Published on 2024-05-03 01:01 AM

Dragonflight Hotfixes - May 2, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Druid
    • Feral
      • Fixed an issue preventing Smoldering Frenzy (Season 4 (2) Set Bonus) from triggering effects like Seal of Diurna’s Chosen.

Dungeons and Raids
  • Algeth’ar Academy
    • Echo of Doragosa
      • Arcane Rift now spawns Uncontrolled Energy 20% less frequently.
      • Overwhelming Power now spawns Arcane Rift at 4 stacks (was 3).
  • The Nokhud Offensive
    • Addressed an issue where the rim visual on Static Spear and Crackling Upheaval can disappear under certain situations.

Items
  • Fixed an issue that prevented Eye of Awakening from functioning on rings purchased from Antique Bronze Bullion vendors.
  • Fixed an issue that prevented Tiered Medallion Setting from functioning on necklaces purchased from Antique Bronze Bullion vendors.
  • Rings and necklaces purchased from Bullion vendors should now be eligible for socket upgrades. This fix is retroactive.

Non-player Characters
  • Vaskarn in the Emerald Dream no longer erroneously mentions that they can upgrade your gear with the use of Flightstones. Vaskarn in Valdrakken is unchanged.

Quests
  • While Time Rifts are empowered, Cache of Embers will now be awarded once per character per week from the quest for defeating a Time Rift Boss.
  • Prince Farondis drank his Conjured Protein Shakes and bulked up, allowing players to complete “Save Yourself”.

Cataclysm Classic Hotfixes - May 2, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cataclysm Classic
  • If a Paladin misplaces the Symbol of Faith during the quest “Materials of Significance”, they may now buy a replacement from the Lost and Found vendor in Booty Bay.
  • Fixed the Children’s Week quest “Cruisin’ the Chasm” so that it can now be completed.
  • Boosted Paladins should now have Collective Book of Healing or Secondhand Book of Healing as expected.
  • Fixed an issue that prevented Worgen from being eligible for some daily quests.
  • Mage
    • Ignite damage will no longer be counted double toward Combustion.
    • Refreshed Ignite that now has 3 ticks over 6 seconds will do the same amount of damage on each tick.
    • Ignite spread by Impact and Fire Blast will no longer have a missing 2nd or 3rd tick that adds damage to future Ignites.
by Published on 2024-05-03 12:08 AM

The War Within Alpha Datamining - Build 54521
Build 54521 has been deployed to the Alpha realms.


New Icons



New Items
Here are some of the new items added in this build. You can check out the full list on the WoWDB Beta site.

LevelTypeName
22Fishing[PH] Surface Tipper's Toes
22Fishing[PH] Evasive Angler's Treads
535Fishing[PH] Keen Angler's Eye
80Fishing[PH] Derby Dashers
1JunkSovereign Finery Chest
1JunkGiant Candle Parts
1JunkEarthen Plumber's Pipe
1JunkNerubian Almanac
1Companion PetsFaithful Dog
1OtherAbyssal Fur
70OtherAirship: Wing-Mounted Propeller
70OtherAirship: Rotor Blades
70OtherAirship: Front-Mounted Propeller
70OtherAirship: Empennage
1Other[PH] Rollin' Barrel
1OtherFirelight Ruby
5OtherPet-Sized Candle
1OtherCoppers the Kobold
1OtherWax Sealed Pouch
1Jewelcrafting DesignDesign: Cubic Blasphemia
1Explosives and DevicesScour Through Scrap
1PotionsCharm Of The Flame
1PotionsSugar Shrooms
1PotionsBig Cat Whistle


The War Within Alpha Development Notes
Blizzard has posted the Development Notes for Build 54521.



New Map - Deephaul Ravine Battleground



New Loading Screen - Priory of the Sacred Flame Dungeon



Achievement Changes
Originally Posted by MMO-Champion
Alchemy
Professions
  • Overflowing Algari Flasks Name changed from "Overflowing Algarian Flasks" to "Overflowing Algari Flasks". Know each of the following recipes after learning to create an Algarian Algari Flask Cauldron. 5 points. Account Wide.
  • Plentiful Algari Potions Name changed from "Plentiful Algarian Potions" to "Plentiful Algari Potions". Know each of the following recipes after learning to create an Algarian Algari Potion Cauldron. 5 points. Account Wide.

Archaeology
Professions
  • Strength and Honor Discover the following Draenor Clans artifacts. 10 points.Account Wide.
  • The Harder they Fall Discover how orc Chieftan Hargal was killed by collecting the following artifacts. 10 points.Account Wide.

Arena
Player vs. Player
  • Legend: The War Within Season 1 (New) Win 100 Rated Solo Shuffle rounds while at Elite rank during The War Within Season 1 Reward: Legend Pennant & Seasonal Character Title.
  • World Wide Winner Win a ranked arena match in Blade's Edge, Nagrand, Dalaran Sewers, the Ruins of Lordaeron, Tol'Viron Arena and the Tiger's Peak. 10 points.Account Wide.

Ashran
Player vs. Player
  • Rescue Operation Release the following captured prisoners from the Alliance Prison: 10 points.Account Wide.

Battle for Azeroth
Exploration
  • Adventurer of Zuldazar Complete the following special encounters in Zuldazar. 10 points.Account Wide.
  • Explore Zuldazar Explore Zuldazar, revealing the covered areas of the world map. 10 points.Account Wide.
  • Legends of the Tidesages Discover each of the lore objects in Stormsong Valley that tell the legacy of the tidesages. 5 points.Account Wide.
  • Puzzle Performer Complete all of Mardivas' puzzles listed below. 10 points.Account Wide.

Brewfest
World Events
  • Brew of the Year Sample 12 beers featured in the Brew of the Month club. 10 points.Account Wide.

Cooking
Professions
  • Algari Cook Name changed from "Algarian Cook" to "Algari Cook".

Dragon Isles
Exploration
  • That's Pretty Neat! Take a picture with the S.E.L.F.I.E. camera with all the birds (and birdwatchers!) of the Dragon Isles listed below. Title: Birdwatcher. 10 points.Account Wide.
  • The Ohn'ahran Trail Defend Clan Aylaag between all three of their camp locations. 10 points.Account Wide.

Dragonflight
Quests

Dragonflight Raid
Dungeons & Raids

Dragonriding
Expansion Features

Dungeons
Feats of Strength
  • Keystone Hero: Halls of Valor Complete Halls of Valor at Mythic Level 20 or higher, within the time limit. Max Level Unlock: Teleport to Halls of Valor.Account Wide.

Legacy
  • Grimrail Depot: Gold Complete the Grimrail Depot Challenge Mode with a rating of Gold. Max Level Unlock: Teleport to Grimrail Depot.Account Wide.

Feats of Strength

Fishing
Professions

Honor
Player vs. Player
  • Battlefield Tactician Gather 30,000 Honor from PVP Island Expeditions, Brawls, Battlegrounds and Epic Battlegrounds.Account Wide.

Midsummer
World Events

Mounts
Feats of Strength

Player vs. Player
Feats of Strength

Professions

Legacy

The War Within
Delves
  • Nemesis Defeat Xev'zikk in Xev'zikk's Lair. Xev'zikk's Spine. 10 points. Defeat Zekvirin Zekvir's Lair. Zekvir's Spine. 10 points.

War Within
Exploration
  • A Series of Chords Complete each of these Worldsong Memory events. 5 points. Radiant Echo events in Khaz Algar. 5 points.
  • Echos of Danger On Radiant Discord difficulty, defeat each of the following rare creatures encountered during the Worldsong Memory events Radiant Echo events in Khaz Algar. Title: Echochaser. 15 points. Account Wide.
  • Fragments of Memories Name changed from "Memories of a Worldsoul" to "Fragments of Memories". Use a Radiant Chord at these Worldsoul Memories throughout Azeroth. 5 points. Collect an Echoing Fragment at each of the Radient Echos around Khaz Algar. 5 points.
  • Khaz Algar Flight Master (New) Visit each of the Flight Masters in Khaz Algar. 10 points. Account Wide.
  • Many Chords Complete 25 Radiant Chords events. 10 points. Account Wide. Echo events in Khaz Algar. 10 points. Account Wide.
  • The First Chord Complete a single Worldsong Memory event. 5 points. Account Wide. Radiant Echo event in Khaz Algar. 5 points. Account Wide.

War Within Dungeon
Dungeons & Raids

War Within Raid
Dungeons & Raids
  • Mythic: Broodtwister Ovi'nax Name changed from "Mythic: Eggtender Ovi'nax" to "Mythic: Broodtwister Ovi'nax". Defeat Eggtender Defeat Broodtwister Ovi'nax in Nerub-ar Palace on Mythic difficulty. 10 points.
  • You Can't See Me Name changed from "[PH] Bloodbound Horror Achievement" to "You Can't See Me". [PH Defeat The Bloodbound Horror after all players are Slimed! and then defeat a Volatile Ooze in Nerub'ar Palace on Normal difficulty or higher. 10 points]



Talent Changes
Originally Posted by MMO-Champion
Warlock
Demonology



Strings Changes
Originally Posted by MMO-Champion
  • CHAR_DELETE_FAILED_GUILD_LEADER - This character is a Guild Master and cannot be deleted until the rank is transferred to another character.or the guild is disbanded.
  • CHINA_RELEASE_BUILD (New) - China Release
  • COLLECTIONS - Warband Collections
  • CRF_ALL_ASSIST (New) - Everyone Is Assist
  • CRF_COUNTDOWN (New) - Countdown
  • CRF_DIFFICULTY (New) - Difficulty
  • CRF_EDIT_MODE (New) - Edit Mode
  • CRF_HIDE_GROUPS (New) - Hide Groups
  • CRF_READY_CHECK (New) - Ready Check
  • CRF_ROLE_POLL (New) - Role Poll
  • CRF_SETTINGS (New) - Settings
  • CURRENCY_TRANSFER_AMOUNT_LABEL (New) - Amount to Transfer
  • CURRENCY_TRANSFER_CANCEL_BUTTON_LABEL (New) - Cancel
  • CURRENCY_TRANSFER_CONFIRM_BUTTON_LABEL (New) - Confirm
  • CURRENCY_TRANSFER_COST_TOOLTIP (New) - %d currency will be lost in transfer
  • CURRENCY_TRANSFER_DESTINATION (New) - To %s
  • CURRENCY_TRANSFER_DISABLED_MAX_QUANTITY (New) - You cannot carry any more of this currency
  • CURRENCY_TRANSFER_MENU_TITLE (New) - Transfer Currency
  • CURRENCY_TRANSFER_NEW_BALANCE_PREVIEW (New) - %s's New Balance
  • CURRENCY_TRANSFER_SOURCE (New) - From
  • CURRENCY_TRANSFER_TOGGLE_BUTTON_LABEL (New) - Transfer
  • ERR_REMIX_INVALID_TRANSFER_REQUEST (New) - You aren't allowed to go there
  • POWER_TYPE_BLACK_BLOOD (New) - Black Blood
  • PROFESSIONS_CRAFTER_ORDER_TAB_NPC (New) - NPC
  • REPORTING_MAJOR_CATEGORY_CHINA_HARMFUL_MINORS (New) - Harmful to Minors
  • SPELL_FAILED_CUSTOM_ERROR_1041 (New) - For some reason the Wondrous Wisdomball is nonresponsive.



Misc Changes
Originally Posted by MMO-Champion
Char Customization Options
Mirror
  • Decal - None (New)
  • Top - None (New)
  • Top - Rotor Blades - Name changed from "Top - Main Propeller" to "Top - Rotor Blades".

Character Titles
  • Forged Gladiator %s (New)
  • Forged Legend %s (New)

Currency Types
Hidden
  • [DNT] Derby Commendation - Name changed from "[DNT] Derby Coin" to "[DNT] Derby Commendation".
  • 11.0 Professions - Tracker - Weekly Alchemy Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Blacksmithing Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Enchanting Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Engineering Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Herbalism Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Inscription Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Jewelcrafting Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Leatherworking Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Mining Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Skinning Knowledge (New) - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Tailoring Knowledge (New) - Max Quantity: 1.
  • Renown - Season 1 Delves (New) - [DNT]
  • Renown - Season 1 Delves - [DNT] Max Quantity: 15. 11.

War Within
  • Kej - Name changed from "[DNT] Kahetis" to "Kej". [DNT] A coin used in Azj'Kahet Wealth woven into strands and saturated with aromas that convey their value to any vendor of Azj-Kahet.

Factions
(11.0 Header) The War Within
  • Delves: Season 1 - Name changed from "[DNT] Delves: Season 1 Renown Track" to "Delves: Season 1". [DNT] Rewards for delves
  • zzOldDelves: Season 1 - Name changed from "Delves: Season 1" to "zzOldDelves: Season 1".

Group Finder Activities
Delves
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Skittering Breach - 5 players. Map: Skittering Breach. Area: Isle of Dorn > Skittering Breach. Difficulty: Delves (1-5).
  • Zekvir's Lair (New) - 5 players. Map: Zekvir's Lair. Area: Zekvir's Lair. Difficulty: Delves (1-5).
  • Zekvir's Lair - Name changed from "Xev'zikk's Lair" to "Zekvir's Lair". 5 players. Map: Xev'zikk's Lair. Area: Xev'zikk's Zekvir's Lair. Area: Zekvir's Lair. Difficulty: Delves (1-5).

Dungeons
  • The Dawnbreaker (Heroic) (New) - 5 players. Map: The Dawnbreaker. Difficulty: Heroic.
  • The Dawnbreaker (Normal) (New) - 5 players. Map: The Dawnbreaker. Difficulty: Normal.

Item Name Descriptions
  • Airship Schematic (New) - Airship Schematic
  • Beginner Crafted - Name changed from "Progress Crafted" to "Beginner Crafted". [color=#19FF19]Progress Beginner Crafted

LFG Dungeons
Dungeons
  • Zekvir's Lair - Name changed from "Xev'zikk's Lair" to "Zekvir's Lair". Map: Xev'zikk's Map: Zekvir's Lair. Roles: 1-5 damage.

Unknown
  • Caverns of Infusion (New) - Kurog Grimtotem prepares to unleash monstrous elementals to bring about the destruction of any who oppose him. Map: Vault of the Incarnates. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Discarded Works (New) - Neglected for millenia, Neltharion's creations have twisted into something monstrous. Map: Aberrus, the Shadowed Crucible. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Edge of the Void (New) - Sarkareth stands at the edge of the abyss, seeking to harness Neltharion's power and claim the former Earth-Warder's legacy. Map: Aberrus, the Shadowed Crucible. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Fate of Amirdrassil (New) - Fyrakk has reached the heart of Amirdrassil and threatens to consume its power for his own. Map: Amirdrassil, the Dream's Hope. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Fury of Giants (New) - The Zaqali warband has launched a devastating assault on the crucible in order to destroy anything in their path. Map: Aberrus, the Shadowed Crucible. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Fury of the Storm (New) - Raszageth's fury threatens to destroy her siblings' prison. If she succeeds, the Incarnates will wreak havoc across Azeroth. Map: Vault of the Incarnates. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Incarnate's Wake (New) - Smolderon has forced his way into the Emerald Dream. If left unchecked, his forces will burn everything in their path. Map: Amirdrassil, the Dream's Hope. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Molten Incursion (New) - Larodar, twisted by flame, seeks to bathe the Emerald Dream in fire. If successful, everything will be reduced to ash. Map: Amirdrassil, the Dream's Hope. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Neltharion's Shadow (New) - Something stirs in the dark... it once corrupted the Earth-Warder, and now it is eager to claim new victims. Map: Aberrus, the Shadowed Crucible. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • The Primal Bulwark (New) - The Primal Council bolsters their defenses within the mountain. Their ranks must be broken to stop the Incarnates' release. Map: Vault of the Incarnates. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • The Viridian Weave (New) - Nymue weaves the mesmerizing patterns of the Emerald Dream. Our intrusion has distrupted the weave, and we will be dealt with. Map: Amirdrassil, the Dream's Hope. Roles: 1-2 tank/4-5 healer/13-18 damage.

Map Areas
Khaz Algar
  • Azj-Kahet > Untamed Valley (New)

Khaz Algar (Surface)
  • Isle of Dorn > Keeper's Breath (New)

Skittering Breach
  • Skittering Breach - Name changed from "Isle of Dorn > Skittering Breach" to "Skittering Breach".

Zekvir's Lair
  • Zekvir's Lair - Name changed from "Xev'zikk's Lair" to "Zekvir's Lair".

Map Difficulties
  • 11.0.0 Transport: Arathi Airship 7 (New) - Max players: 5.
  • Unknown map (New) - Max players: 5.
  • Zekvir's Lair - 208 - Name changed from "Xev'zikk's Lair - 208" to "Zekvir's Lair - 208".

Maps
The War Within
  • 11.0.0 Transport: Arathi Airship 7 (New) - Directory: 2780. Type: Normal.
  • Zekvir's Lair - Name changed from "Xev'zikk's Lair" to "Zekvir's Lair".

Mounts
Ground Mounts

Unknown Types

Scenarios
Delves
  • 01: Zekvir's Lair - Name changed from "01: Xev'zikk's Lair" to "01: Zekvir's Lair".
  • 03: Kriegval's Rest (New)
  • 04: Kriegval's Rest (New)
  • 05: Kriegval's Rest (New)
  • 05: Kriegval's Rest (New)
  • 06: Earthen Catacombs - Name changed from "03: Earthen Catacombs" to "06: Earthen Catacombs".

Theater Troupe
  • 23: Airborne Souvenirs (New) - Throw souvenir tapestries to the audience.
  • 24: Deal with Drunks - Name changed from "23: Deal with Drunks" to "24: Deal with Drunks".
  • 25: Down in Front! - Name changed from "24: Down in Front!" to "25: Down in Front!".
  • 26: Stop Kobold Thieves - Name changed from "25: Stop Kobold Thieves" to "26: Stop Kobold Thieves".
  • 27: Defend Against Deepflayers - Name changed from "26: Defend Against Deepflayers" to "27: Defend Against Deepflayers".
  • 28: Fungarian Outbreak - Name changed from "27: Fungarian Outbreak" to "28: Fungarian Outbreak".
  • 29: Gorloc Invasion - Name changed from "28: Gorloc Invasion" to "29: Gorloc Invasion".
  • 30: Showtime! - Name changed from "29: Showtime!" to "30: Showtime!".
  • 31: Act I: All Hail the Mighty Generals - Name changed from "30: Act I: All Hail the Mighty Generals" to "31: Act I: All Hail the Mighty Generals".
  • 32: Act II: To the Generals' Defense - Name changed from "31: Act II: To the Generals' Defense" to "32: Act II: To the Generals' Defense".
  • 33: Act III: Feats of Strength - Name changed from "32: Act III: Feats of Strength" to "33: Act III: Feats of Strength".
  • 34: Finale: General Emmerich's Betrayal - Name changed from "33: Finale: General Emmerich's Betrayal" to "34: Finale: General Emmerich's Betrayal".
  • 35: Act I: Wanderer's Escape - Name changed from "34: Act I: Wanderer's Escape" to "35: Act I: Wanderer's Escape".
  • 36: Act II: Perilous Storms - Name changed from "35: Act II: Perilous Storms" to "36: Act II: Perilous Storms".
  • 37: Act III: Kelp Me! - Name changed from "36: Act III: Kelp Me!" to "37: Act III: Kelp Me!".
  • 38: Finale: Dangerous Outsiders - Name changed from "37: Finale: Dangerous Outsiders" to "38: Finale: Dangerous Outsiders".
  • 39: Act I: Flowers in the Wind - Name changed from "38: Act I: Flowers in the Wind" to "39: Act I: Flowers in the Wind".
  • 40: Act II: Archiving Affection - Name changed from "39: Act II: Archiving Affection" to "40: Act II: Archiving Affection".
  • 41: Act III: Forget-Me-Nots - Name changed from "40: Act III: Forget-Me-Nots" to "41: Act III: Forget-Me-Nots".
  • 42: Finale: End of Overseer Roskarrag - Name changed from "41: Finale: End of Overseer Roskarrag" to "42: Finale: End of Overseer Roskarrag".
  • 43: Act I: Dorn, Archaedas' Gift - Name changed from "42: Act I: Dorn, Archaedas' Gift" to "43: Act I: Dorn, Archaedas' Gift".
  • 44: Act II: The Cruelty of Dorn - Name changed from "43: Act II: The Cruelty of Dorn" to "44: Act II: The Cruelty of Dorn".
  • 45: Act III: Archaedas' Judgment - Name changed from "44: Act III: Archaedas' Judgment" to "45: Act III: Archaedas' Judgment".
  • 46: Finale: The End of Dorn - Name changed from "45: Finale: The End of Dorn" to "46: Finale: The End of Dorn".
  • 47: Act I: Sonnebrid's Call - Name changed from "46: Act I: Sonnebrid's Call" to "47: Act I: Sonnebrid's Call".
  • 48: Act II: Dangers of the Deep - Name changed from "47: Act II: Dangers of the Deep" to "48: Act II: Dangers of the Deep".
  • 49: Act III: Plunged Into Darkness - Name changed from "48: Act III: Plunged Into Darkness" to "49: Act III: Plunged Into Darkness".
  • 50: Finale: A Thraegar's Fate - Name changed from "49: Finale: A Thraegar's Fate" to "50: Finale: A Thraegar's Fate".
  • 51: Souvenir Toss (New) - Throw souvenir tapestries to the audience.
  • 52: [DEPRECATED] Usher - Name changed from "50: [DEPRECATED] Usher" to "52: [DEPRECATED] Usher".
  • 53: Carve Sandstone Masks (New) - Carve masks for an upcoming play.
  • 54: Carve Basalt Masks (New) - Carve masks for an upcoming play.
  • 55: Carve Marble Masks (New) - Carve masks for an upcoming play.
  • 56: Sweep the Stage (New) - Sweep up the stage to get it ready.
  • 57: All Mops on Deck (New) - Mop the stage to get it ready.
  • 58: Cinderbrew Sale (New) - Tell earthen in the market about discounted cinderbrew.
  • 59: Firebath Pests (New) - Chase critters away from the firebath.
  • 60: Superstitious Plants (New) - Touch specific plants to ward off bad luck.
  • 61: Superstitious Rituals (New) - Tap actors on the head to ward off bad luck.
  • 62: Superstitious Roots (New) - Pull out wayward roots to ward off bad luck.
  • 63: Superstitious Moves (New) - Dance to ward off bad luck.
  • 64: Superstitious Stuffy (New) - Blow a kiss to Brigganthony the Raptor to ward off bad luck.
  • 65: Take a Bow - Name changed from "51: Take a Bow" to "65: Take a Bow".



Spell Changes

by Published on 2024-05-02 11:40 PM

The War Within Alpha - Mage Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello Mages!

We have some Arcane Mage changes hitting the War Within Alpha today, and we want to go over them here. As mentioned a couple of weeks ago, we have goals that span all mage specializations.

These are:
  • Allow you to acquire each specialization’s core gameplay with less talent point investment.
  • Simplify rotational complexity.
  • Provide new nodes that can help you adapt your damage profile to better match a given encounter’s demands.
  • Provide competitive choice nodes that let you opt-out of complex gameplay.

Today we’re talking about Arcane, so let’s dive into the specifics.

Radiant Spark
Arcane Mage has long had the reputation of being one of the most complicated and skill expressive specializations in World of Warcraft. A large contributing factor to this is the way in which Radiant Spark asks you to optimize your rotation. Radiant Spark’s damage bonus was so substantial and so dramatically punished you for using Arcane Missiles, that you had to go about your big burn in a very scripted fashion. With the introduction of Shifting Power, Arcane Mage gained access to mini-burns that can also utilize Radiant Spark, but to facilitate optimal usage of the spell those also had to be very scripted-- and worse yet-- your mini burn script was different than your big burn script.

All of that to say, we don’t think that the exciting and challenging part of Arcane should be the memorization of a large script. Arcane’s burn gameplay should support and be enhanced by the mechanics and talents you have, not circumvent them. We feel confident that the removal of Radiant Spark in its current fashion is the right path forward to achieve that goal.

The soul of Radiant Spark will live on, however, through a new talent: Magi’s Spark. Magi’s Spark accomplishes a similar goal to Radiant Spark by making Touch of the Magi more of an exciting moment, but it now rewards you for utilizing each of your core rotational Arcane spells.

Opt-In Complexity
We’re interested in preserving Arcane’s legacy as a skill-expressive specialization, but we must also recognize that there is a considerable population of Arcane Mage players who engage with the specialization for its visual identity and fantasy-- less so for the challenging gameplay. As Arcane Mage currently stands, it does not support simpler playstyles and thus, less informed Arcane Mages will produce very middling results.

Similar to other trees across the game, the Arcane Mage tree is getting some choice nodes and supporting talents that are meant to provide meaningful throughput while offsetting some of the specialization’s inherent complexity-- and maybe letting you remove a button or two off of your action bars along the way.

As with Fire Mage, we plan on tuning the more “challenging” talents to be the most competitive choices, but we will be making sure the gap between a complex talent and its simpler alternative is small enough that you don’t feel like you’re making a huge mistake by opting out of the complexity.

Arcane Missiles
Arcane Missile’s damage and excitement was difficult to balance alongside its accessibility. If Arcane Missiles ever became too powerful, it would dominate Arcane’s rotation and become its highest priority in all situations. By restricting access to Arcane Missiles to only be castable when you have Clearcasting, it enables us to increase its damage and expand its range of effects in a more healthy way without compromising the rest of your rotation.

Clearcasting Effects
We’ve observed that there has been some frustration around effects that key into consuming Clearcasting since there can rarely be long streaks where players won’t get a proc. We’re watching the discussion around these effects, and are being sensitive to the frustration these effects might cause. Sunfury and Spellslinger both grant increased access to Clearcasting, which should smooth out the rate at which you receive Clearcasting and quell some of that frustration, but if this still ends up being a large point of frustration, expect us to take action on it.

Complexity
Increasing the approachability of Arcane Mage was a big pillar of this talent tree redesign, and we hope that those of you who have been intimidated by Arcane’s complexity in the past will give the specialization another shot once you have access to these changes.

As we gather feedback and continue to iterate on these changes, keep in mind that our goal moving forward is to move the skill expression of Arcane Mage into lining various buffs and effects up in preparation for your burn. Mastering the new talents and effects, and ensuring you’re managing these in a proper fashion to best utilize them during Touch of the Magi will be the differentiating factor between good and great Arcane Mages. Expect future changes to support this vision.

That’s all for this update. We’re excited to read your feedback on this new iteration of Arcane Mage!

The War Within Alpha - Warlock Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings Warlocks.

You’re going to see some Demonology changes in the War Within Alpha build today, alongside some additional changes to Affliction, Hellcaller, and Soul Harvester.

Destruction Warlocks – we’re working on changes for you that will become available for testing in a future build.

Here’s some context for the Demonology changes you’ll find in this build. As a refresher, here are the goals we previously stated for Demonology:

  • Reduce the amount of resources Demonology generates.
  • Redesign Doom to be an attractive talent choice.
  • Reduce the amount of major cooldowns Demonology has access to.

Demonic Cores
Over the course of Dragonflight, we’ve wanted to and tried to reduce the number of Demonic Cores available to Demonology warlocks to rein in their mobility, resource generation, and reduce the amount of rotational time spent going back and forth between Hand of Gul’dan and Demonbolt only. In addition, we want Demonbolt to return to being a moment rather than be your primary rotational button.

In lieu of these goals, we are removing Demonic Knowledge to reduce the frequency of Demonic Cores and will make further adjustments down the road if the rate of Demonic Cores remains too high. Over the course of alpha and beta we will be tuning Demonology to compensate for this change.

Doom
This is our first iteration of Doom going into The War Within and will be iterating based off feedback we receive. We wanted to try bringing back a castable version of Doom, rather than a proc, while avoiding making it required to cast Doom multiple times before being able to perform your rotation. At the same time though, we want you to think about how you use Doom and when it is cast rather than bring back an effect like Hand of Doom that makes it largely passive.

Nether Portal
In this alpha build of The War Within, you’ll see that Nether Portal has been removed. While we love the fantasy that Nether Portal provides and that it created a moment that felt different rotationally, its gameplay and performance proved difficult to optimize. Too many major cooldowns can increase the number of peaks and valleys Demonology’s output can experience and how much effect the duration of an encounter can have on its performance.

We’d like to spend some time workshopping a new design for Nether Portal and have it return as a healthier addition to Demonology’s toolkit in the future.

What’s Next?
We’ll continue to read through feedback and the discussions happening across the community. As mentioned last week, these changes are by no means final, and we plan to iterate based off your thoughts and our own playtesting. Thank you for the discussions thus far and we’ll have more updates to share soon!

The War Within Alpha - Warrior Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There are a few Warrior updates in today’s Alpha build.

After giving Arms and Fury access to both Bladestorm and Ravager, it was clear that Ravager had strong advantages in all situations. We’d like Bladestorm to be a strong pick for burst AOE, so we’re buffing its damage significantly, and reducing Ravager’s damage slightly. This should help make the choice between these abilities more meaningful and let each ability shine in different situations.

Arms
We’ve heard the feedback that the Arms AOE rotation lacks definition, so we’re making adjustments to Cleave to make it the centerpiece of Arms’ AOE rotation in The War Within. We think this will give a unique feel to Arms’ AOE rotation while bringing a classic iconic Warrior ability back to the limelight. We want Overpower to be an important part of Arms’ AOE rotation as well, but Dreadnaught was simply too strong in all situations. We’re reducing the damage from Dreadnaught and buffing Strength of Arms to put the choice between those talents on equal footing. This is not intended to be an overall reduction to Arms’ AOE damage, we simply feel that we’d rather Arms’ damage come from their direct damage abilities hitting harder and the subsequent bleeds and that will be reflected in the ongoing tuning of Arms overall.

Fury
We’ve also heard the feedback that Bloodthirst was not an exciting ability to use and that it felt disconnected from the rest of the Fury kit. To address this, we’re giving Bloodthirst a significant damage boost as well as adjusting several talents to affect Bloodthirst that did not previously, and adding new functionality with Deft Experience causing Bloodthirst to extend your current Enrage and changing Bloodcraze to introduce aa new interaction between Raging Blow and Bloodthirst. Our goal is to continue and extend Bloodthirst’s interaction with Enrage in new ways, as well as it contributing to Fury’s overall damage and survivability.

Protection
Protection Warrior has tools like Spell Reflect and Spell Block to protect it from magic, but its defensive toolkit is weak to ongoing or frequent magic damage. Fight Through the Flames is a new tool to help warriors survive that type of damage. We’ll keep an eye on its tuning. Additionally, we removed the damage penalty from Defensive Stance for Protection Warriors. Fighting defensively is what Protection specializes in, and we want to reduce the pressure on players to forego its defensive benefits for more damage.

The War Within Alpha - Paladin Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello, Retribution Paladins.

This week’s update is about quality of life improvements.

Wake of Ashes
Retribution Paladin relies on Wake of Ashes for both of their Hero Talent trees, and it is core to Retribution’s rotation. With these in mind, we moved Wake of Ashes before the 2nd gate. Additionally, we’ve noticed that aiming Wake of Ashes caused frustrations when strafing and we’ve made changes to make it feel good while strafing as well.

Expurgation and Templar Slash
Blade of Justice and Templar Strikes are deeply connected to the Holy Power economy, and they both have talent and stat interactions that makes you press them more often. The damage over time effects from these abilities were losing value due to being reapplied in a short cadence. Which in return made pressing your core buttons feel worse. We’ve decided to make the damage over time effects roll over their remaining damage value into the next application.

Templar Strikes
We’re increasing the cooldown of Templar Strikes because it requires you to press more buttons than your usual rotation. We’re compensating by increasing its damage. We believe this change will be beneficial to the health of the rotation.
by Published on 2024-05-02 09:44 PM

The War Within Alpha Development Notes - May 2, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The War Within Alpha has been updated with the following changes:

NEW ZONES AND DELVES

  • Hallowfall

NEW DUNGEONS

  • The Dawnbreaker
  • Priory of the Sacred Flame

WARBANDS

  • Class set tokens from legacy raids (Shadowlands and earlier) are now Warbound and can be transferred to characters on the account.
    • Developer’s note: Based on community feedback and to match our overall philosophy on transmog collection, class set tokens from legacy raids (Shadowlands and earlier) are now Warbound, allowing them to be transferred to alts in order to collect the transmog of your choice. For clarity, current expansion tier set tokens will remain unchanged from their previous status of bind on pickup, as they represent a large amount of power for the character who collects them.

CHARACTER LEVEL

Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.
  • Level 75 Character Template
  • Maximum Level: 78

CLASSES

  • The following Hero Talents are available for playtesting in Public Alpha 3.
    • PRIEST
      • Archon (Holy/Shadow)
        • Archons are highly devout and deeply connected to the Light and Shadow. Archons can be blessed from higher beings to enter into an ascended state, becoming an ultimate version of themselves.
    • ROGUE
      • Fatebound (Assassination/Outlaw)
        • The Fatebound eagerly act as the Hand of Fate, sowing chaos into well-laid plans. Guided by the whims of a flipped Fatebound Coin, they deliver the ending their enemies are destined for; the ending they deserve.
        • Developer’s note: Fatebound will be accessible in the Hero Talent Tree, but there will be a handful of talents that are not fully implemented.
  • HUNTER
    • Sentinel
      • Symphonic Arsenal damage reduced by 30%.
      • Sentinel debuff damage increased by 50%.
      • Lunar Storm damage increased by 50%.
  • MAGE
    • Sunfury
      • Glorious Incandescence has been updated:
        • Now summons 4 Meteorites (was 8).
        • Increased Meteorite’s Fire Blast cooldown reduction by 100%.
        • Increased Meteorite’s Arcane Orb cooldown reduction by 100%.
        • Meteorite damage increased by 100%.
        • The timing between Meteorites dealing damage and their associated spell cooldown reduction effects have been better synchronized.
    • Spellslinger
      • Arcane
        • Controlled Instincts has been redesigned – For 8 seconds after being struck by an Arcane Orb, 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
        • Spellslingers now conjure two Splinters when they consume Nether Precision.
        • Splintering Orbs now conjures two Arcane Splinters when they strike a target with their Arcane Orb.
        • Arcane Splinterstorms now have a 20% chance to grant you Clearcasting (was 100%).
    • Arcane
      • New Talent: Energized Familiar – During Time Warp or other similar effects, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
      • New Talent: Eureka – When a spell consumes Clearcasting, its damage is increased by 25%.
      • New Talent: Wizened Wit – The cast time of Arcane Blast is reduced by 10%. Choice node with Presence of Mind.
      • New Talent: Arcane Battery – Each time you consume Clearcasting, gain 1%/2% increased spell damage for 30 seconds, stacking up to four times. 2-point talent.
      • New Talent: Time Loop – When you gain a stack of Arcane Battery, you have a small chance to gain another stack of Arcane Battery. This effect can trigger off of itself.
      • New Talent: Aether Attunement – While at maximum stacks of Arcane Battery, your next Arcane Missiles consumes Arcane Battery dealing 150% increased damage to your primary target and also fires at up to 4 nearby enemies.
      • New Talent: Leysight – Nether Precision damage bonus increased to 30%.
      • New Talent: Leydrinker – Every 6 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 50% effectiveness to the primary target and up to two nearby enemies.
      • New Talent: Improved Touch of the Magi – Your Touch of the Magi now accumulates 25% of the damage you deal.
      • New Talent: Magi’s Spark – Your Touch of the Magi now also conjures a spark, increasing the damage your target receives from your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing Arcane damage to all nearby enemies. Choice node with Improved Touch of the Magi.
      • New Talent: Nether Munitions – When Magi’s Spark or Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 seconds.
      • Arcane Missiles has been redesigned – Can now only be cast when you have Clearcasting. The wording of talents that are associated with Arcane Missiles have been updated to reflect this change.
      • Nether Precision has been redesigned – Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20% or your next 2 Arcane Barrages by 20%.
      • Arcane Familiar has been redesigned – Casting Arcane Intelligence also summons you a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour. Now passive.
      • Illuminated Thoughts has been redesigned – Clearcasting has a 5% increased chance to trigger and spells that consume Clearcasting deal 5% more damage.
      • Concentration has been redesigned – Casting Arcane Blast has a small chance to make your next cast of Arcane Blast free.
      • Improved Prismatic Barrier is now baseline.
      • Many talents have had their positions changed.
      • Moved Charged Orb and Improved Clearcasting to the first gate.
      • Rule of Threes is no longer a choice node with Arcane Familiar.
      • The following talents have been removed:
        • Foresight
        • Nether Tempest
        • Reverberate
        • Mana Gem
        • Radiant Spark
        • Harmonic Echo
        • Cascading Power
    • Fire
      • Controlled Destruction now has a stack cap of 50 (was 99). Pyroblast increases damage the target takes from your Ignite by 1% (was 2%)
    • Frost
      • New Talent: Death’s Chill – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 1%.
      • Fractured Frost has been redesigned – While Icy Veins is active, your Frostbolts hit up to 2 additional targets. Now a 1-point talent.
      • Hailstones is now a 1-point talent.
      • Fractured Frost and Freezing Winds have swapped places in the talent tree.
      • Cold Front and Coldest Snap have swapped places in the talent tree.
  • PALADIN
    • Retribution
      • New Talent: Radiant Glory – Replaces Avenging Wrath/Crusade. Wake of Ashes grants you Avenging Wrath/Crusade for 10/12 seconds. Your other damaging abilities have a chance to grant you Avenging Wrath/Crusade for 5/6 seconds.
        • Wake of Ashes and Avenging Wrath/Crusade from this talent will function with Herald of the Sun hero talent tree’s keystone and capstone talents.
      • Expurgation now rolls over the remaining damage value when reapplied.
      • Templar Slash damage over time effect now rolls over the remaining damage value when reapplied.
      • Boundless Judgment now additionally increases the chances of your Judgments chances to trigger Highlord’s Judgment by 50%.
      • Templar Strikes damage increased by 25%.
      • Templar Strikes cooldown increased by 2.25 seconds.
      • Wake of Ashes now sends its cone attacks (including Seething Flames) towards where your camera is facing rather than where your character is facing.
      • Shield of Vengeance is now a choice node with Aegis of Protection after the 2nd talent gate.
      • Aegis of Protection now only increases the effectiveness of Divine Protection by 20% (was 10% and was also affecting Shield of Vengeance).
      • Avenging Wrath/Crusade moved up to where Shield of Vengeance was in the talent tree.
      • Wake of Ashes moved up to where Avenging Wrath/Crusade was in the talent tree, before the 2nd talent gate.
      • Seething Flames moved up to where Wake of Ashes was in the talent tree.
  • WARLOCK
    • Diabolist
      • Soulburn can no longer trigger Demonic Art or Diabolic Ritual.
      • Demonic Art now lasts 60 seconds for each greater demon (was 20 seconds).
    • Hellcaller
      • Mark of Xavius has been redesigned – Agony/Wither damage increased by 20%/25% and the cooldown of Vile Taint/Cataclysm is reduced by 5 seconds.
      • Channel Demonfire and Internal Combustion now function with Wither.
    • Soul Harvester
      • Eternal Servitude now reduces the cooldown of Fel Domination by 90 seconds (was 120 seconds).
      • When Soul Anathema is reapplied, any remaining damage will be added to the new Soul Anathema.
      • Shared Fate now deals reduced damage beyond 8 targets.
    • Affliction[br]
      * Malefic Rapture now deals Shadowflame damage.
      • Inevitable Demise has been removed.
      • New Talent: Improved Malefic Rapture – Reduces the cast time of Malefic Rapture by 10/20% and increases its damage by 5/10%.
      • Relinquished now causes Agony to have 1.10 times the chance to generate a Soul Shard (was 1.25 times).
      • Volatile Agony now deals reduced damage beyond 8 targets.
      • Cull the Weak has been redesigned – Malefic Rapture damage is increased by 8% for each enemy it hits, up to 5 enemies.
    • Demonology
      • New Talent: Shadowcaster – Increases the damage of Hand of Gul’dan by 20% and Demonbolt by 10%.
      • New Talent: Pact of the Ered’ruin – When Doom is removed, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
      • New Talent: Mark of Shatug – Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
      • New Talent: Ferocity of F’harg – Increases the attack speed of your Dreadstalkers by 10/20% and their critical strike chance by 15/30%.
      • New Talent: Rune of Shadows – Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%.
      • New Talent: Demonic Brutality – Critical strikes from your spells and your demons deal 4% increased damage.
      • New Talent: Fiendish Prowess – Increases the attack speed of your primary demon by 25%.
      • New Talent: Improved Demonic Tactics – Increases your primary Felguard’s critical strike chance equal to 30% of your critical strike chance.
      • Doom has been redesigned – Inflicts impending doom upon the target, dealing Shadow damage and an additional Shadow damage to enemies within 10 yards after 20 seconds. Consuming a Demonic Core reduces the duration of Doom by 3 seconds. 30 seconds cooldown.
      • The following talents have been removed:
        • Demonic Knowledge
        • Nether Portal
        • Ner’zhul’s Volition
        • Gul’dan’s Ambition
        • Stolen Power
        • Heavy-Handed
      • Sacrificed Souls and Houndmaster’s Stratagem have been moved to row 8.
      • Houndmaster’s Stratagem has been renamed to Wicked Maw and its icon has been updated.
      • Doom and Summon Demonic Tyrant have been moved to row 9.
      • Dread Calling and Grimoire: Felguard icons have been updated.
  • WARRIOR
    • Slam damage normalized across all specializations (Arms-only Slam damage bonus removed), and damage increased by 200%.
    • Slam damage increased by 130%. Arms Slam damage bonus reduced to 50% (was 75%).
    • Bladestorm damage increased by 70%.
    • Ravager damage decreased by 10%.
    • Arms
      • Cleave cooldown reduced to 3 seconds (was 6 seconds).
      • Battlelord no longer resets the cooldown of Cleave.
      • Storm of Swords now triggers from Whirlwind or Cleave and reduces the Rage cost of your next Whirlwind or Cleave.
      • Fervor of Battle now also triggers from Cleave.
      • Dreadnaught damage reduced by 58%.
      • Strength of Arms now also increases Overpower damage by 15%.
    • Fury
      • Bloodthirst damage increased by 43%
      • Bloodcraze now triggers from Raging Blow instead of Bloodthirst.
      • Deft Experience now causes Bloodthirst to extend your Enrage effect by 0.5/1.0 sec if you are Enraged.
      • Swift Strikes now also increases Bloodthirst’s Rage generated by 1.0/2.0 Rage.
      • Crushing Force now increases the damage of Bloodthirst by 10/20% and critical strike chance of Bloodthirst by 5/10%.
      • Bladestorm now generates 10 Rage per damage event for Fury (20 with Storm of Steel).
      • Slam Rage cost removed.

PROFESSIONS

  • ENGINEERING
    • With this week’s build, Engineering has been enabled on Professor Instructaur. Although the profession is not entirely complete, a majority of the items should be in and ready for testing and feedback. Items with clear use or equip text present should be fully implemented.
    • Engineering’s recipe lineup is similar to Dragonflight. Single-stat, full-budget Goggles and Bracers are available to be crafted, with Goggles exclusive to Engineers and Bracers usable by everyone. Both items possess a Tinker socket which can take any of the new Tinkers added in The War Within. Additionally, popular tinkers from Dragonflight have a “Refurbished” variant you may discover with specializations which interact with Algari optional reagents. Of course, a variety of consumables and toys also await, several of which may be particularly appealing to raiders.
    • Potion Bombs are a selection of new items that possess the power budget and share the cooldown of ordinary combat potions and can be used anywhere that potions are allowed. When thrown, they deal a small amount of damage split between all enemies caught in the blast but more importantly provide a small buff to up to 5 allies also caught in the blast. The potency of this buff is the budget of the potion divided by 5 – even if fewer than 5 targets are hit. This is intended to be a considerable potion option for support-oriented players, or those who feel their personal potion for the fight is less impactful than a boost distributed between their allies.
    • Finally, there is a new recipe acquisition system for Engineering recipes for this expansion called “Inventing” from which most new recipes will be sourced from. When engaging with your profession, there are opportunities to receive or invent a Prototype item. A prototype is a unique, low-quality, consumable version of almost every on-use recipe you can acquire. You have the option to Use this prototype and attempt to learn the recipe (in true engineering fashion, it has a chance to backfire and leave you extra crispy), or you can disassemble it to acquire Hastily Scrawled Notes. Collect enough of these notes, and you will be presented with a choice UI to pick from 2 (or 3 if specialized) schematics from all of the War Within schematics you have yet to discover. As not all items can be prototyped, some are only sourced through notes, such as combat or profession equipment. Ultimately the goal is to reward engineers for engaging regularly with their profession and provide the player with the agency to make decisions about the recipes they pursue as early as possible. Eventually, once all schematics are known, you can continue to collect Warbound notes to expedite this process on your alts. We are excited to see how this system plays out and would love to hear your feedback!

USER INTERFACE AND ACCESSIBILITY

  • Dropdown menu styles have been updated in many places across the game.
  • Areas of the Quest Log interface have been updated with new artwork.
  • A button for Professions has been added to the micromenu where the Spellbook button was previously. The Spellbook has been added to the Talents frame.
  • Minimize and expand functionality has been added to the Spellbook frame.
by Published on 2024-05-02 06:31 PM

Cataclysm Classic Launch Trailer: Resistance
Blizzard has released a new Launch Trailer for Cataclysm Classic, directed and produced by Hurricane and his team!


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