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by Published on 2024-04-18 06:32 PM

Patch 10.2.7 PTR - Build 54295
Build 54295 has been deployed to the Public Test Realms.


Dark Heart PTR Development Notes - April 17, 2023
Blizzard has posted the Development Notes for Build 54295.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Kor'kron Warsaber Name changed from "[PH] Nightsaber Horde Mount" to "Kor'kron Warsaber". Summons and dismisses a Nightsaber Kor'kron Warsaber. This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Sentinel War Wolf Name changed from "[PH] Alliance Wolf Mount White" to "Sentinel War Wolf". Summons and dismisses a Sentinel War wolf. This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Underlight Corrupted Behemoth Name changed from "[PH] Purple Old God Fish Mount" to "Underlight Corrupted Behemoth".
  • Underlight Shorestalker Name changed from "[PH] Green Old God Fish Mount" to "Underlight Shorestalker".

Druid (Forums, Talent Calculator)
Restoration
  • Restoration Druid Restoration Druid core passive Decreases damage/healing by 7%: Adaptive Swarm, Autumn Leaves, Cenarion Ward, Coordinated Restoration, Cultivation, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Tranquility, Verdancy, Wild Growth, Wild Synthesis Decreases periodic damage/healing by 7%: Adaptive Swarm, Autumn Leaves, Cenarion Ward, Coordinated Restoration, Cultivation, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Mangle, Merciless Claws, Moonfire, Pouncing Strikes, Rake, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases periodic damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Mangle, Merciless Claws, Moonfire, Pouncing Strikes, Rake, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Decreases damage/healing by 11%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 29%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination) Increases damage/healing by 90%: Incarnation: Tree of Life, Starfire, Wrath Increases periodic damage/healing by 15%: Incarnation: Tree of Life and Wild Growth Increases periodic damage/healing by 104%: Rip Increases damage/healing by 92%: Ferocious Bite Increases damage/healing by 116%: Improved Prowl, Improved Shred, Merciless Claws, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 44%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 44%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases damage/healing by 8% 3%: Adaptive Swarm, Autumn Leaves, Cenarion Ward, Coordinated Restoration, Cultivation, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases periodic damage/healing by 8% 3%: Adaptive Swarm, Autumn Leaves, Cenarion Ward, Coordinated Restoration, Cultivation, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Tranquility, Verdancy, Wild Growth, Wild Synthesis Druid - Restoration Spec. Druid - Restoration Spec.

Priest (Forums, Talent Calculator)
  • Atonement Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Unlimited range. Instant.
  • Atonement Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid. Limited to 3 targets. PvP Talent. PvP Talent. 60 yd range. Instant.
  • Atonement Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid.
  • Atonement Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Unlimited range. Instant.
  • Atonement Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid. 60 yd range. Instant.
  • Lunar Purity Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid. 60 yd range. Instant.

Shaman (Forums, Talent Calculator)
Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 13% 8%: Ascendance, Chain Harvest, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases periodic damage/healing by 13% 8%: Ascendance, Chain Harvest, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Tempest Strikes, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 172%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 128%: Lava Burst and Lava Burst Overload Increases damage/healing by 94%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 108%: Control of Lava and Flame Shock Increases periodic damage/healing by 108%: Control of Lava and Flame Shock Increases damage/healing by 6%: Healing Surge Increases damage/healing by 5%: Healing Surge Increases damage/healing by 20%: Deluge and Tidebringer Increases damage/healing by 12%: Healing Stream, Healing Stream Totem, Poison Cleansing, Poison Cleansing Totem Increases damage/healing by 25%: Healing Surge Decreases damage/healing by 20%: Healing Surge Increases damage/healing by 5%: Ascendance, Chain Harvest, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases periodic damage/healing by 5%: Ascendance, Chain Harvest, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidal Reservoir, Tidebringer, Unleash Life, Vesper Totem, Wellspring Shaman - Restoration Spec. Shaman - Restoration Spec.

Item Effects
  • Azure Lily (New) 2 sec cast.
  • Bonus Experience (New) Additional experience granted for defeating a raid boss. Instant. Reagents: Bonus Experience.
  • Bonus Experience (New) Instant. Reagents: Bonus Experience.
  • Bonus Experience (New) Instant. Reagents: Bonus Experience.
  • Bonus Experience (New) Instant. Reagents: Bonus Experience.
  • Bonus Experience (New) Additional experience granted for defeating a dungeon boss. Instant. Reagents: Bonus Experience.
  • Bonus Experience (New) Instant. Reagents: Bonus Experience.
  • Brilliance Versatility increased by 5%. Party members within 40 yards recuperate 2% of their class resource every 3 sec.
  • Brilliance Versatility increased by 5%. Party members within 40 yards recuperate 2% of their class resource every 3 sec.
  • Cold Front Your abilities have a chance to grant all up to 5 allies a shield absorbing 0 damage and applying split evenly, and inflict Numbing Cold to all enemies within 50 yards. Numbing Cold Reduces movement speed by 30% and reduces damage dealt by 10%. Attacking removes a stack of Numbing Cold. Approximately 2 procs per minute.
  • Cold Front Your abilities have a chance to grant all up to 5 allies a shield absorbing damage and applying split evenly, and inflict Numbing Cold to all enemies within 50 yards. Numbing Cold Reduces movement speed by 30% and reduces damage dealt by 10%. Attacking removes a stack of Numbing Cold.
  • Deciphering (New) Unlocks this customization option for the Cliffside Wylderdrake at the Rostrum of Transformation. 3 sec cast.
  • Ensemble: Copper Diver Suit Name changed from "Ensemble: Tan Diver Suit" to "Ensemble: Copper Diver Suit". Collect the appearances of the Tan Copper Diver Suit Ensemble. Transmog Set. Transmog Set. Instant.
  • Ensemble: Deepest Depths Diver Suit Name changed from "Ensemble: Dark Diver Suit" to "Ensemble: Deepest Depths Diver Suit". Collect the appearances of the Dark Deepest Depths Diver Suit Ensemble. Transmog Set. Transmog Set. Instant.
  • Ensemble: Sunny Tropical Beachwear Name changed from "Ensemble: Yellow Tropical" to "Ensemble: Sunny Tropical Beachwear". Collect the appearances of the Yellow Tropical Sunny Tropical Beachwear Ensemble. Transmog Set. Transmog Set. Instant.
  • Ensemble: Sunny Tropical Swimwear Name changed from "Ensemble: Yellow Tropical Swimwear" to "Ensemble: Sunny Tropical Swimwear". Collect the appearances of the Yellow Sunny Tropical Ensemble. Transmog Set. Transmog Set. Instant.
  • Ensemble: Tropical Sunrise Swimwear Name changed from "Ensemble: Blue Tropical Swimwear" to "Ensemble: Tropical Sunrise Swimwear". Collect the appearances of the Blue Tropical Tropical Sunrise Ensemble. Transmog Set. Transmog Set. Instant.
  • Explosive Barrage Your abilities have a chance to launch a barrage of fire at enemies. Each missile inflicts Fire damage and knocks enemies up.
  • Explosive Barrage Your abilities have a chance to launch a barrage of fire at enemies. Each missile inflicts 0 Fire damage and knocks enemies up. Approximately 2 procs per minute.
  • Freedom Avoidance increased by 20%. Allies within 40 yards will immediately be purified of loss of control effects. This effect can only occur once every 15 sec. 45 sec.
  • Freedom Avoidance increased by 20%. Allies within 40 yards will immediately be purified of loss of control effects. This effect can only occur once every 15 sec. 45 sec.
  • Grounding Reduces magic damage taken by 90% 75% and redirects the next harmful spell targeting an ally within 30 yards to you. 3 sec after taking magic damage or redirecting a spell this effect will be suppressed for 20 sec.
  • Grounding Reduces magic damage taken by 90% 75% and redirects the next harmful spell targeting an ally within 30 yards to you. 3 sec after taking magic damage or redirecting a spell this effect will be suppressed for 20 sec.
  • Lifestorm Learn the following spell. Lifestorm Summon a storm. Call down 5 bolts of lightning every 1 sec. Each bolt inflicts Nature damage to an enemy within 30 yards. During the storm, 3 flowers grow around the caster. After 5 3 sec, the flowers bloom, restoring health and granting Haste to allies for 10 sec.
  • Lifestorm Summon a storm. Call down 5 bolts of lightning every 1 sec. Each bolt inflicts 0 Nature damage to an enemy within 30 yards. During the storm, 3 flowers grow around the caster. After 5 3 sec, the flowers bloom, restoring 0 health and granting 0 Haste to allies for 10 sec.
  • Lightning Rod Your abilities have a chance to apply Lightning Rod to your target. Allies are granted Critical Strike for 10 sec and enemies suffer Nature damage every 2 sec for 8 sec. When Lightning Rod ends, it returns to you, granting Critical Strike for 10 sec.
  • Lightning Rod Your abilities have a chance to apply Lightning Rod to your target. Allies are granted 0 Critical Strike for 10 sec and enemies suffer 0 Nature damage every 2 sec for 8 sec. When Lightning Rod ends, it returns to you, granting 0 Critical Strike for 10 sec. Approximately 2 procs per minute.
  • Oblivion Sphere Coalesce an orb of pure void that increases Critical Strike damage taken by enemies within 15 yards by 50% 15% for 10 sec. After 4 sec, the orb explodes, inflicting Shadow damage and stunning enemies for 1 sec. 30 yd range. Instant. 3 min cooldown.
  • Oblivion Sphere Coalesce an orb of pure void that increases Critical Strike damage taken by enemies within 15 yards by 50% 15% for 10 sec. After 4 sec, the orb explodes, inflicting 0 Shadow damage and stunning enemies for 1 sec.
  • Oblivion Sphere Learn the following spell. Oblivion Sphere Coalesce an orb of pure void that increases Critical Strike damage taken by enemies within 15 yards by 50% 15% for 10 sec. After 4 sec, the orb explodes, inflicting Shadow damage and stunning enemies for 1 sec.
  • Obsidian Iris (New) 2 sec cast.
  • Precipice of Madness Shroud your party members within 40 yards with Void, granting them a shield absorbing 0 damage for 10 sec and reducing their health to 1 10%. Damage taken from this effect is added to the absorb.
  • Precipice of Madness Learn the following spell. Precipice of Madness Shroud your party members within 40 yards with Void, granting them a shield absorbing damage for 10 sec and reducing their health to 1 10%. Damage taken from this effect is added to the absorb.
  • Ruby Blossom (New) 2 sec cast.
  • Thread of Critical Strike (New) Instant. Reagents: Temporal Thread of Critical Strike.
  • Thread of Critical Strike (New) Instant. Reagents: Infinite Thread of Critical Strike.
  • Thread of Critical Strike (New) Instant. Reagents: Perpetual Thread of Critical Strike.
  • Thread of Critical Strike (New) Instant. Reagents: Thread of Critical Strike.
  • Thread of Experience (New) Instant. Reagents: Temporal Thread of Experience.
  • Thread of Experience (New) Instant. Reagents: Infinite Thread of Experience.
  • Thread of Experience (New) Instant. Reagents: Thread of Experience.
  • Thread of Experience (New) Instant. Reagents: Perpetual Thread of Experience.
  • Thread of Haste (New) Instant. Reagents: Perpetual Thread of Haste.
  • Thread of Haste (New) Instant. Reagents: Temporal Thread of Haste.
  • Thread of Haste (New) Instant. Reagents: Thread of Haste.
  • Thread of Haste (New) Instant. Reagents: Infinite Thread of Haste.
  • Thread of Leech (New) Instant. Reagents: Perpetual Thread of Leech.
  • Thread of Leech (New) Instant. Reagents: Infinite Thread of Leech.
  • Thread of Leech (New) Instant. Reagents: Temporal Thread of Leech.
  • Thread of Leech (New) Instant. Reagents: Thread of Leech.
  • Thread of Mastery (New) Instant. Reagents: Temporal Thread of Mastery.
  • Thread of Mastery (New) Instant. Reagents: Perpetual Thread of Mastery.
  • Thread of Mastery (New) Instant. Reagents: Thread of Mastery.
  • Thread of Mastery (New) Instant. Reagents: Infinite Thread of Mastery.
  • Thread of Power (New) Instant. Reagents: Perpetual Thread of Power.
  • Thread of Power (New) Instant. Reagents: Temporal Thread of Power.
  • Thread of Power (New) Instant. Reagents: Thread of Power.
  • Thread of Power (New) Instant. Reagents: Infinite Thread of Power.
  • Thread of Speed (New) Instant. Reagents: Temporal Thread of Speed.
  • Thread of Speed (New) Instant. Reagents: Perpetual Thread of Speed.
  • Thread of Speed (New) Instant. Reagents: Infinite Thread of Speed.
  • Thread of Speed (New) Instant. Reagents: Thread of Speed.
  • Thread of Stamina (New) Instant. Reagents: Temporal Thread of Stamina.
  • Thread of Stamina Weave this thread into your Cloak of Infinite Potential permanently increasing your Stamina by 3 6. Instant. Reagents: Temporal Thread of Stamina.
  • Thread of Stamina Weave this thread into your Cloak of Infinite Potential permanently increasing your Stamina by 18 24. Instant. Reagents: Infinite Thread of Stamina.
  • Thread of Stamina Weave this thread into your Cloak of Infinite Potential permanently increasing your Stamina by 1 2. Instant. Reagents: Thread of Stamina.
  • Thread of Stamina (New) Instant. Reagents: Thread of Stamina.
  • Thread of Stamina (New) Instant. Reagents: Infinite Thread of Stamina.
  • Thread of Stamina (New) Instant. Reagents: Perpetual Thread of Stamina.
  • Thread of Stamina Weave this thread into your Cloak of Infinite Potential permanently increasing your Stamina by 7 14. Instant. Reagents: Perpetual Thread of Stamina.
  • Thread of Versatility (New) Instant. Reagents: Perpetual Thread of Versatility.
  • Thread of Versatility (New) Instant. Reagents: Thread of Versatility.
  • Thread of Versatility (New) Instant. Reagents: Infinite Thread of Versatility.
  • Thread of Versatility (New) Instant. Reagents: Temporal Thread of Versatility.
  • Time-Touched Daisy (New) 2 sec cast.
  • Victory Fire Slaying an enemy causes you to erupt, inflicting 0 Fire damage to enemies and restoring 0 health to allies within 12 yards.
  • Victory Fire Slaying an enemy causes you to erupt, inflicting Fire damage to enemies and restoring health to allies within 12 yards.
  • Viridian Bloom (New) 2 sec cast.
  • Wildfire Your abilities Your attacks have a chance to inflict an additional 0 Fire damage and spread Widlfire 0 Fire damage and spread Wildfire to a nearby enemy inflicting 0 Fire damage every 1 sec for 10 sec. Wildfire stacks and spreads to nearby enemies, stacking up to 5 times. Approximately 2 procs per minute.
  • Wildfire Your abilities have a chance to inflict additional Your attacks have a chance to inflict Fire damage and spread Wildfire to a nearby enemy inflicting Fire damage every 1 sec for 10 sec. Wildfire stacks and spreads to nearby enemies, stacking up to 5 times.




Strings Changes
Originally Posted by MMO-Champion
  • ERR_GUILDEMBLEM_SUCCESS - Guild Emblem saved.
  • PERKS_PROGRAM_MOUNT_SPECIAL_ANIM (New) - Mount Special Animation
  • PERKS_PROGRAM_PLAY_ATTACK_ANIM (New) - Combat Animation
  • PERSONALTABARDVENDORUNOWNEDGREETING (New) - You must own a personal tabard in order to customize, but feel free to browse.
  • TIMERUNNING_BANNER_PANDARIA_HEADER - Mists of Pandaria: Remix! WoW Remix: Mists of Pandaria!
  • TIMERUNNING_CHARACTER_TOOLTIP_PANDARIA_DESCRIPTION - This character is participating in Mists of Pandaria: Remix WoW Remix: Mists of Pandaria and can only group with other Timerunners.
  • TIMERUNNING_CHOICE_PANDARIA_DESCRIPTION - Create a Timerunner to participate in Mists of Pandaria: Remix WoW Remix: Mists of Pandaria and earn exclusive rewards.|n|nThis character will become a standard character when the event ends.
  • TIMERUNNING_DISABLED_TOOLTIP (New) - Timerunners have been temporarily disabled.
  • TIMERUNNING_TIMERUNNERS_ADVANTAGE_TUTORIAL (New) - The power granted by the Cloak of Infinite Potential is displayed here.



Misc Changes
Originally Posted by MMO-Champion
Char Customization Options
Body 2 (Dragonriding)
  • Armor - Midsummer Fire Festival (New)
  • Head Armor - Midsummer Fire Festival (New)

Character Titles
  • %s, Awakened Hero (New)

Group Finder Activities
Questing
  • Dragon Isles > Emerald Dream - Name changed from "Dragonflight > Emerald Dream" to "Dragon Isles > Emerald Dream".
  • Dragon Isles > Ohn'ahran Plains - Name changed from "Dragonflight > Ohn'ahran Plains" to "Dragon Isles > Ohn'ahran Plains".
  • Dragon Isles > Thaldraszus - Name changed from "Dragonflight > Thaldraszus" to "Dragon Isles > Thaldraszus".
  • Dragon Isles > The Azure Span - Name changed from "Dragonflight > The Azure Span" to "Dragon Isles > The Azure Span".
  • Dragon Isles > The Forbidden Reach - Name changed from "Dragonflight > The Forbidden Reach" to "Dragon Isles > The Forbidden Reach".
  • Dragon Isles > The Waking Shores - Name changed from "Dragonflight > The Waking Shores" to "Dragon Isles > The Waking Shores".
  • Dragon Isles > Zaralek Cavern - Name changed from "Dragonflight > Zaralek Cavern" to "Dragon Isles > Zaralek Cavern".

Holidays
  • WoW Remix: Mists of Pandaria - Name changed from "Pandaria: Remix" to "WoW Remix: Mists of Pandaria".
  • WoW Remix: Mists of Pandaria - Name changed from "Pandaria: Remix" to "WoW Remix: Mists of Pandaria".
  • WoW Remix: Mists of Pandaria - Name changed from "Pandaria: Remix" to "WoW Remix: Mists of Pandaria".
  • WoW Remix: Mists of Pandaria - Name changed from "Pandaria: Remix" to "WoW Remix: Mists of Pandaria".

Item Name Descriptions
  • Copper (New) - Copper
  • Remix: Pandaria - Name changed from "Pandaria Remix" to "Remix: Pandaria". Pandaria Remix Remix: Pandaria

Mounts
Flying Mounts
  • Astral Emperor's Serpent - Flying Mount. Astral Emperor's Serpent. "After the unburdened Emperor Shaohao gave his final breath to protect his people, a golden serpent descended from the heavens to alight the emperor's spirit to the peaks of Kun-Lai Summit." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • August Phoenix - Flying Mount. August Phoenix. "The magnificent August Phoenixes are blessed by Chi-ji to fill the hearts of riders with wonder and hope for the future." Source: World Event: Timerunning: Pandamonium Mists of Pandaria: Remix
  • Dashing Windsteed - Flying Mount. Dashing Windsteed. "Windsteeds are incredibly gentle and easy to train... if you can catch one." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Daystorm Windsteed - Flying Mount. Daystorm Windsteed. "It is said that when lightning strikes the sun, a gleaming beast in red armor would emerge from the heavens. The Daystorm Windsteed has never heard of these legends and has been here the entire time." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Feathered Windsurfer - Flying Mount. Feathered Windsurfer. ""Check the current windspeed and elevation before mounting. Avoid trees and other tall objects. Damaged kites are ineligible for return or refund." - Windsurfer's Instruction Manual" Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Forest Windsteed - Flying Mount. Forest Windsteed. "The fur of this Windsteed is not only colored to match its woodland home, but also usually contains bits of bark and leaves." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Golden Discus - Flying Mount. Golden Discus. "An ancient mogu artifact awarded to those who are deeply committed to forms of currency." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Mogu Hazeblazer - Flying Mount. Mogu Hazeblazer. "This ancient mogu artifact controls ambient fog to enable levitation." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Pearlescent Goblin Wave Shredder - Flying Mount. Pearlescent Goblin Wave Shredder. Source: Trading Post "Surf the shores of Stranglethorn in style!" Source: Trading Post
  • Sky Surfer - Flying Mount. Sky Surfer. "An ancient mogu artifact awarded to those who are deeply committed to the skies." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria

Ground Mounts
  • Black Riding Yak - Ground Mount. Black Riding Yak. "Grummles traveling Kun-Lai Summit by night prefer to ride this dark-haired yak to remain unseen, though they remove the bells from its caparison first." Source: World Event: Timerunning: Pandamonium Mists of Pandaria: Remix
  • Cobalt Juggernaut - Ground Mount. Cobalt Juggernaut. "What started as a rideable mining and logging machine devolved quickly into chaos when engineers asked themselves if they could make it any cooler." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Fel Iron Juggernaut - Ground Mount. Fel Iron Juggernaut. "This war machine was stolen from a timeline in which Garrosh Hellscream joined the Burning Legion. Suffice it to say, there is not much left of that timeline." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Gilded Riding Crane - Ground Mount. Gilded Riding Crane. "It is said that an emperor once paid a large sum for a golden crane. Upon discovering that the crane was only colored like that of the precious metal, he hid with shame in his bedchambers for a week." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Guardian Quilen - Ground Mount. Guardian Quilen. "When Quan the Relentless fell in battle, his loyal hounds waited for his return. Millenia later, they remain patient." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Jungle Riding Crane - Ground Mount. Jungle Riding Crane. "A beloved mount in southern Pandaria, the jungle crane is known for its speed and agility honed over a lifetime of avoiding Krasari tigers." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Kafa Yak - Ground Mount. Kafa Yak. "It's unclear whether grummles named this yak after its color or purpose." Source: World Event: Timerunning: Pandamonium Mists of Pandaria: Remix
  • Kor'kron Warsaber - Name changed from "[PH] Nightsaber Horde Mount" to "Kor'kron Warsaber". Ground Mount. [PH] Nightsaber Horde Mount. Source: Trading Post Kor'kron Warsaber. "Finding a litter of nightsaber kittens, a squad of Kor'kron Outriders trained them into a formidable pack of deadly mounts." Source: Trading Post
  • Little Red Riding Goat - Ground Mount. Little Red Riding Goat. "What this goat lacks in size, it makes up for in stubbornness." Source: World Event: Timerunning: Pandamonium Mists of Pandaria: Remix
  • Luxurious Riding Crane - Ground Mount. Luxurious Riding Crane. "A majestic bird, but a rather picky eater." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Marble Quilen - Ground Mount. Marble Quilen. "Created by a mogu sorcerer who breathed life into their favorite pet rock." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Modest Expedition Yak - Ground Mount. Modest Expedition Yak. "Unlike its burden-bearing kin, this yak prefers to travel light and go no more than a mile at a time." Source: World Event: Timerunning: Pandamonium Mists of Pandaria: Remix
  • Pale Riding Crane - Ground Mount. Pale Riding Crane. "I looked, and behold, a pale... crane?" Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Palehide Mushan Beast - Ground Mount. Palehide Mushan Beast. "The Palehide Mushan is the tastiest of Mushan beasts, but it hates being reminded of that fact." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Purple Shado-Pan Riding Tiger - Ground Mount. Purple Shado-Pan Riding Tiger. ""When waking a tiger, use a long stick. Better yet, tell your friend to wake the tiger instead." --Pandaren Proverb" Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Riverwalker Mushan - Ground Mount. Riverwalker Mushan. "The Mushan is a voracious beast. Though it can be tamed, it will demand a second, third, and even fourth breakfast every day." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Rose Riding Crane - Ground Mount. Rose Riding Crane. "This brightly-colored bird is often confused with a flamingo or marabou." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Sentinel War Wolf - Name changed from "[PH] Alliance Wolf Mount" to "Sentinel War Wolf". Ground Mount. [PH] Alliance Wolf Mount White. Source: Trading Post Sentinel War Wolf. "Captured in a Sentinel raid, the loyalty of the wolf favors the strongest." Source: Trading Post
  • Silver Riding Crane - Ground Mount. Silver Riding Crane. "This tall bird is one of the most graceful and elegant cranes, slightly moreso than the Bronze Crane but less than the Golden Crane." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Snowy Riding Goat - Ground Mount. Snowy Riding Goat. "The Kun-Lai Summit mountain goats are known for climbing even the highest peaks in search of kafa beans and salt licks." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Tropical Riding Crane - Ground Mount. Tropical Riding Crane. "This Jade Forest native uses its coloration as camouflage." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria

Unknown Types
  • Amber Pterrordax - Unknown Type. Amber Pterrordax. "The Pterrordax could and would eat you in seconds. Are you sure sitting on its back is a good idea?" Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Bloody Skyscreamer - Unknown Type. Bloody Skyscreamer. "This dinosaur still harbors the rage of its ancestors from the Zandalari Invasion." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Jade Pterrordax - Unknown Type. Jade Pterrordax. "This favored mount of the Zandalari is a great singer, or so it thinks." Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Night Pterrorwing - Unknown Type. Night Pterrorwing. "Scholars interpret this creature's awful screeching as "fear me, I am the night!"" Source: World Event: Timerunning: Pandamonium WoW Remix: Mists of Pandaria
  • Underlight Corrupted Behemoth - Name changed from "[PH] Purple Old God Fish Mount" to "Underlight Corrupted Behemoth". Unknown Type. [PH] Purple Old God Fish Mount. Source: Trading Post Underlight Corrupted Behemoth. "The light from the saddle helps attract prey to this corrupted behemoth." Source: Trading Post
  • Underlight Shorestalker - Name changed from "[PH] Green Old God Fish Mount" to "Underlight Shorestalker". Unknown Type. [PH] Green Old God Fish Mount. Source: Trading Post Underlight Shorestalker. "Aid your deep sea charger in its hunt for prey along the ocean floors." Source: Trading Post
by Published on 2024-04-17 10:31 PM

Dark Heart PTR Development Notes - April 17, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here are this week’s updates to the Dark Heart PTR:

USER INTERFACE AND ACCESSIBILITY
  • Several changes have been made to improve the experience of finding Mythic+ groups in Premade Group Finder:
    • Advanced filters will now only appear for max level characters.
    • Filter options will now save between sessions.
    • Language filters will no longer appear for characters on North American realms.
    • Declined applications will now save between refreshes.
  • When previewing an ensemble or arsenal, the Dressing Room will now show a list of items included in the bundle. Each item can be viewed independently by clicking its name in the list.
  • Solo Shuffle scoreboards will now show the results of the match (Victory, Draw, or Defeat) in the title.
by Published on 2024-04-17 05:34 PM

The War Within - Alpha Press Preview
We recently had the opportunity to join other fansites at a press preview event for The War Within Alpha!



The War Within Alpha - WoWCast and Developer Q&A
Michael Bybee (Production Director) and Sean McCann (Senior Game Designer - Delves) answered questions during the press event to provide even more information!



The War Within Alpha - Press Kit and Collector's Edition
Blizzard sent out an updated press kit with new screenshots and more collector's edition information. This one comes with a Gryphon Rider statue!



The War Within Alpha - Earthen Allied Race: Racials and Models
The War Within adds a new allied race - The Earthen! We've got an early look at their racials and the models! Also check out a new NPC race - The Harronir.


The War Within Alpha - New Creature Models
Lots of new creature models were added in this build, including spiders/crabs.



The War Within Alpha - The Isle of Dorn Zone Preview
Here is an early look at the Isle of Dorn zone in The War Within. Keep in mind this is a very early alpha look and is likely to change. MASSIVE SPOILERS AHEAD!



The War Within Alpha - Isle of Dorn Main Story Quest Preview
We took a look at the intro quest for Isle of Dorn. Some of the pre-expansion event isn't being tested, so context is missing. There are significant spoilers in this post!



The War Within Alpha - Delves Preview
Delves are new solo world progression content introduced in The War Within. There are a few of them available on the Alpha, but they are in a very early state. You can read lots more about Delves in the Developer Q&A!



The War Within Alpha - Dornogal Hub Preview
Here is an early look at the hub city of Dornogal in The War Within. Keep in mind this is a very early alpha look and is likely to change. SPOILERS AHEAD!



The War Within Alpha - Switching Between Skyriding and Steady Flight
In The War Within Alpha, you now have a spell called “Switch Flight Style” that allows you to switch between Skyriding (Dynamic) and Steady (Regular) flight.



The War Within Alpha - Dornogal Portal
The Dornogal portal can be found in the Stormwind and Orgrimmer Portal Rooms on The War Within Alpha.



The War Within Alpha - Warband Character Select Screen
Here is an early look at the new character select screen in The War Within.


World of Warcraft: The War Within Alpha - UI Changes
There are a few UI changes to The War Within, including Arachnophobia mode and a work-in-progress update to the spellbook.



The War Within Alpha - Build 54210 Datamining
The first alpha build is here, with lots of changes!





by Published on 2024-04-17 05:33 PM

The War Within: Warbands Preview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Get a closer look at the new Warbands System with the World of Warcraft development team.

With public access to The War Within test phase just around the corner, we want to share more details about what’s in development for Warbands.



What are Warbands?

The new Warbands system being introduced in The War Within will encompass all of the characters on a player’s Battle.net account as well as the items, collections, and progression they share.

It’s important to note that your Warband is limited to characters within a single region (i.e., Americas, Europe, Korea, Taiwan) but spans every realm, faction, and even subscription you may have within that region

Many aspects of World of Warcraft have been shared across your account for a long time—essentially a Warband. This includes your collection of pets, mounts, transmogs, heirlooms, and more. With the release of Warbands, we are significantly expanding what additional aspects of the game have Warband integration. To name just a few changes:

  • New reputations and Renown tracks will be Warband-wide.
  • A new Warband bank will allow you to easily store and share items between your characters.
  • The ability to collect most item appearances with any character in your Warband, regardless of their ability to equip the gear.



Goals of the Warband System
Before getting into the details of each change that players will experience with Warbands, we want to share the main goals we are aiming to accomplish with the system’s introduction:

  • Make playing alternate (alt) characters easier and more enjoyable – Data shows that many players already have an alt or two (or ten) and enjoy playing them, so we want to make playing them even better.
  • Switch between characters without falling behind – There will always be a lot of character-specific progression in World of Warcraft, such as high-end gearing, but wherever it’s appropriate, moving progression onto your Warband should allow you to freely play multiple characters without losing efficiency or long-term progress.
  • Acknowledge the player behind the screen – In other words, wherever possible, we want to celebrate your accomplishments within your Warband, not only on your character, so you can carry those accomplishments with you to whichever character you choose to play.
  • Clarify which aspects of the game are account-wide versus character-specific – It hasn’t always been clear which parts of the game apply to your characters versus your account. We've taken this opportunity to clarify these differences in the UI, as well as replacing the term "account" with "Warband" throughout the game.

Let’s get into more details of what Warbands will entail.



Warband Conversions
One of the major undertakings of Warbands is to convert aspects of the game which are currently character-specific to become Warband (Account) wide. This conversion process is being developed to run automatically upon your first login after The War Within pre-expansion patch goes live. This means players won’t need to log into each character for the conversionThere may be some wait time for the system to process your Warband upon first login, however. Please be patient while this occurs, as it involves processing a lot of data!

Warband-Wide Reputation
Once The War Within launches, most new and many Dragonflight reputations will become Warband reputations.

When you have a Warband reputation, any progress you make on one character will be shared with all your characters. Rewards will also be unlocked for all characters, although the form this takes will vary per reward. Warband-wide rewards will be granted only once, while some rewards will remain character-specific and need to be collected on each character.

Once a reputation is converted to Warband-wide, reputation progress will display as the furthest that any character in your account has achieved. If you were at Renown 5 for Valdrakken Accord on one character and Renown 10 on another, your new Warband Valdrakken Accord Renown will be 10.

We opted for the furthest progress earned because, for many reputations, progress is not earned evenly. You can earn a lot of front-loaded reputation from doing campaigns and other one-shot quests. The thought behind this was that if we added all the reputations earned across all characters together, this would create an unfair advantage for players who play many alts over those who spend their time on one or just a few characters.

Here is the full list of converted reputations from Dragonflight:

  • Renown
    • Dragonscale Expedition
    • Maruuk Centaur
    • Iskaara Tuskarr
    • Valdrakken Accord
    • Loamm Niffen
    • Dream Wardens

  • Standard
    • Wrathion & Sabellian
    • Cobalt Assembly
    • Artisan’s Consortium
    • Azerothian Archives
    • Soridormi

The few reputations we opted not to convert, including Winterpelt Furbolg and Glimmerogg Racer, were due to not fitting within the fantasy for those reputations. Winterpelt Furbolg has a language learning component that doesn’t make much sense to be shared across characters, and the Glimmerrogg Racer reputation feels more like a personal standing in the snail races than an actual reputation that should be shared. These are also minor reputations that wouldn’t be as impactful Warband-wide.

When it comes to future conversion of reputations, the current plan is to work backward into older expansions, converting many old reputations over time. As it’s a time-consuming effort, it will take a while to implement. Similar to reuptations within Dragonflight, there will also be a limited number that won’t be converted, usually this will be because it doesn’t make sense from a fantasy perspective or because it involves a character-specific choice. For example, Aldor and Scryer in the Burning Crusade and the Covenants in Shadowlands won't be converted because they represent per-character choices.

First-Time Quest Rewards
Part of Warband reputation implementation is in satisfying the goal that players with many alts don’t have an intrinsic advantage over those who focus their playtime on a single character. To accomplish this, we are introducing a new concept with quest rewards. Players can earn a bonus quest reward for any quest completed for the first time on their Warband. An additional, different, bonus will can be granted for completing a quest additional times.

The most common way we anticipate granting this bonus inThe War Within quests is when rewarding Warband reputation. Specifically, we plan for quests to only give reputation as a first-time completion bonus. On additional completions of the same quest on alts, players will earn a bonus reward currency similar to Dragon Isles Supplies instead of reputation. This currency will be freely transferable across the Warband and can be used to purchase various Warband-level rewards such as cosmetics, mounts, and pets.

With this setup, you can complete quests for any character you want without impacting your reputation or progress. Whichever character completes them first will earn the reputation for your Warband. This also avoids the situation in which a player who plays many characters can rapidly advance in reputation over someone who only plays one character.

What About Diplomacy?
The human racial Diplomacy is currently designed to grant a bonus 10% to reputation for players who choose that race. Unfortunately, with Warband reputations, this racial causes problems due its character-specific nature.

We don’t want players to feel compelled to play a specific character or race to earn Warband-level rewards more efficiently, so we will convert this race-specific bonus into something new. We’ll share more information on it at a later date.

Earning Achievements for Your Warband
Achievements have always had an account-wide component to them. Some achievements (those with a blue shade) are fullyaccount-wide. Progress on these is shared across characters and completion is for the entire World of Warcraft account.

There have also always been character-specific achievements in which progress and completion of these achievements is per character. These achievements show as complete if any character on the the account has completed them. Often, the rewards earned are also character-specific.

In the past, we have displayed your account-wide achievement point total in some places (like at the top of your achievement pane) but only your character total in others (like in guilds).

With the introduction of Warbands, we want all achievements to be considered “Warband” achievements. You, the player, accomplished them, so you should not feel like you need to complete them on more than one character or feel like you do not want to play another character because they are missing achievements.

Given this, we are eliminating the concept of a character-based achievement score. From now on, a total Warband achievement score will be tracked and displayed instead. This score will be the sum of all account-wide achievement points plus the points from any character-specific achievements completed on any character.

We are also converting many achievements to be account-wide. In fact, we will be converting approximately 2000 achievements from across all expansions. The philosophy we are following for this conversion is that if an achievement has the possibility of sharing progress across characters (e.g., do x things), we want to convert it so all characters can share progress on it. It shouldn’t matter whether you returned 50 flags as a defender in Warsong Gulch on a single character or whether you like PvPing on 10 characters and did it 5 times on each.

There are a few rare exceptions to this, however. Specifically for achievements where doing the activity on one character is part of what makes it hard or interesting. One such example is Insane in the Membrane.

The hard part of this achievement is maxing out diametrically opposed reputations. We don’t want to undermine the accomplishments of those players who have completed these particularly difficult achievements in the past, so we won’t be converting achievements like this.

In addition, any achievements that would not benefit from shared progression across characters, such as Memories of Teldrassil, will be left character-specific so you can see what cool things you have done on specificcharacters for posterity. But again, this will have no impact on your achievement score, rewards, or ability to complete achievements.

We have also taken a look at the rewards granted by achievements. For these, we mostly want them to be Warband-wide. Therefore, in many cases we are making the reward go to the entire Warband, such as for most titles. In other cases we are simply converting the entire achievement and its reward to be account wide. For example, dungeon teleports earned by Keystone Hero achievements, will become account-wide, both in the achievement and the reward.

The primary exception to rewards being Warband-wide is those that are intrinsically per character, such as Dreaming of Wyrms.

Another exception is achievements that celebrate highly prestigious accomplishments on a specific character, like the Gladiator: Dragonflight Season 3 achievement, whose title and progress will remain character-specific.

To address how we progress for achievements across characters—for most achievements, we are adding your progress across all your characters. For example, if you have done 200 personal crafting orders on each of 3 different characters, the Personal Crafter achievement will immediately be completed upon login.

There are a few achievements where it only makes sense to take the highest value across your characters, such as the Reach Level 70 achievement. In most cases, these are not being converted as there is no benefit. For the exceptions where there are, we will use the highest value you have reached on any character.

Shared Flight Points for Your Warband
We are converting flight points to be account-wide. For standard flight points you have yet to learn, you will only have to collect these on one character, and they will be unlocked across your Warband. Flight points that have already been collected on any character across your account will be unlocked for your Warband.

Preserving Map Exploration
Map exploration is an interesting subject to consider as we worked through how we wanted the Warbands system to work. Initially, a plan was in place to convert map exploration to something available account-wide. After further reflection, we decided it was better to preserve map exploration as it is. Not only can it be fun to reveal new parts of a map, but it also provides experience and can help you keep track of the areas you’ve already explored.

For those who may not be as interested in re-exploring every map on all your characters, we are adding The Warband Map to Everywhere All At Once toy.

No Currency Confusion
Like map exploration, it was decided to handle currency a little differently. Rather than making it fully Warband-wide, which could create potential confusion, we opted to make it easier to transfer currency between characters in your Warband instead. This will help avoid confusion over spending the wrong currency on the wrong character.

With this new flow, instead of relying on buying a special item and mailing it to an alt, you can directly transfer any shareable currency from other characters to the one you are currently playing within the currency User Interface (UI).



Currencies intended for purchasing Warband-wide items such as cosmetics, pets and mounts will usually be completely free to transfer between members of your Warband.

There may be some cases in which a currency is earned on a character with the intent that the character will be the primary user of the currency, but where we want to allow players to shift any excess currency to an alternate character. In those cases, there will be a slight loss in the transfer of that currency. This is akin to older currencies in which this value loss was accomplished via an item purchase, such as Cosmic Flux from Shadowlands.

Note that there will still be many currencies that will remain non-transferable because they represent important character-based progression. Two examples of these are the Crest and Flightstone equivalents in The War Within.

Lastly, we will be taking a pass on all older currencies and enabling Warband transfer on many where appropriate.



Items and Gear in your Warband
While gear is one of the primary forms of character-specific progression in World of Warcraft, we are adding a variety of improvements to items and gear to make managing and collecting them more convenient and alternate character-friendly.



Warband Bank

The Warband Bank can be accessed at bankers throughout the game. It will provide up to five tabs with ninety-eight available inventory slots each. Each tab can be purchased for an increasing amount of gold. These tabs can be customized with an icon and organized like a Guild Vault. This bank is in addition to your individual character bank vault.

Any non-soulbound item can go into the Warband Bank. All characters in your Warband can access the bank to freely deposit and withdraw items. The bank will also behave like the reagent bank, allowing you to craft using reagents from it without having to withdraw them.

In addition, the bank will allow you to deposit and manually withdraw gold across characters in your Warband.

There is one limitation that is worth noting. Like pet battles, players who play multiple characters simultaneously on multiple World of Warcraft accounts will find that only the character that logs into the realm first will have access to the Warband Bank.

Finally, it’s worth mentioning that we would like to update the UI and functionality of the character-level bank to also use tabs like the Warband bank. While this won’t be done at the launch of The War Within, we are planning for it to come soon after. When this change occurs, bags will no longer be needed in the character bank. It’s intended that this change won’t alter the number of slots currently available in your bank. It will just shift those slots from bags to tabs.



Warbound until Equipped Gear
Warbound until Equipped is a new type of gear binding that we are introducing in The War Within. Gear that is Warbound until Equipped can be freely traded across your Warband but becomes Soulbound once it’s equipped by a character.

In the past high item-level account-bound gear hasn’t been available because it could be used and freely traded across characters. For example, it would be too easy to transfer a high item-level account-bound ring between characters if it did not bind to a character when equipped. Players would be tempted to trade between all their alternate characters depending on who they were playing. This isn’t the type of gameplay we want to encourage or support.

With the introduction of Warbound until Equipped (WuE) gear, we are excited to start providing this much higher item-level gear more often in a manageable and beneficial way.

We are still working out more of the design details, but the current plan is to have WuE gear available within raids, dungeons, and the new Delves feature. Whenever you earn loot, you will have a small bonus chance to gain an additional piece of WuE gear as personal loot. This gear will be at least one lower tier than other loot from that source (currently a full upgrade track lower (e.g., Hero-> Champion), and it could be gear usable by any class.

Simply by playing, you will occasionally collect gear a single tier lower than your current gear, which could be sent to help an alternate character or even to use for a new class you’ve been meaning to try.

You will also occasionally stumble on Warbound until Equipped gear elsewhere while playing, so keep a look out.



Enhancing Your Transmog Collection
Collecting transmog appearances has long been something that has required players to plan gear runs on a per armor type basis, even though item appearances are shared across the account. With the introduction of Warbands, we want to make collecting appearances much more Warband-centric. To help players continue to expand their collections and style their alternate characters how they want, in The War Within any character can collect any item appearance, regardless of if they can equip the item or not.

Class-specific appearances are an exception and will still be collectible only by that specific class. Most class-specific items can only be collected by those classes through a set piece token, and others are often only aquireable by that specific class anyway. Overall, it’s intended that this restriction has little influence on your ability to collect the majority of the transmogs that you want for your Warband.

It’s important to note that these changes only affect your ability to collect appearances. Existing rules on which characters can use any given appearance are not changing (e.g., a Priest getting a plate helm drop will unlock the appearance for your plate-wearing characters, even though they cannot use plate appearances themselves).

With this change, we also wanted to allow you to view appearances on any character of any class or race within the appearances UI.


We are also making it easier to collect appearances from unbound items. You will no longer need to equip the item to add it to your collection. Any time you destroy an item via disenchanting, deleting, selling, etc., you will automatically collect the appearance. There is also a new flow to directly collect the appearance from Bind on Equip (BoE) gear that you cannot equip by converting it to “Warbound until Equipped” instead.

Existing gear in your character-level bank or bag inventory will be automatically added to your transmog collection when you first log into that character.

To account for these changes, we are making a slight adjustment to how rolling for gear in raids with Group Loot works. Any gear that drops with transmog appearance you haven’t collected yet will have the Transmog option to roll for it rather than the Greed option (Transmog has higher priority).

When rolling Transmog, any gear that drops that can be equipped by your current character will get a higher rolling priority than those rolling with characters who cannot equip the item (e.g., a priest will always beat a warrior when both roll transmog on a piece of cloth gear).



Everyone All Together—Updated Character Select Screen
We have updated the Character Select screen so you can see your entire Warband in one list of characters. You will no longer need to swap between realms to see characters on those other realms. The one exception to this is if you have multiple World of Warcraft subscriptions within one Battle.net account. In this case, you will only see the characters on the account you’re logged in on even though all your characters across subscriptions are included as a part of your Warband.

We also thought it would be fun to see some of the characters in your Warband hanging out together.

For the launch of The War Within, you will only be able to assign four characters to this one scene. We are working on building more of these scenes for you to collect in the future though. We’re excited about earning more of these scenes as we play through the expansion and hope you will be, too!

As a final point on the updates to the character screen, to make it easier for you to decide which character to play at any given moment, we have also added a bit more information about each character during character selection.



The Warbands system is an evergreen feature that we plan to continue expanding into the future. We look forward to hearing your thoughts and feedback as we continue development on The War Within. Happy alting, and we’ll see you in Azeroth!
by Published on 2024-04-17 05:33 PM

The War Within Alpha - Earthen Allied Race: Racials and Models
The War Within adds a new allied race - The Earthen! We've got an early look at their racials and the models!

  • Azerite Surge - Draw upon your inner strength. Release to invoke the power of Azerite, dealing 0 Fire damage. Empowering has the following effects:
    • Deals [ 113.4% of Spell Power ] Fire damage.
    • Heals allies for [ 100% of Attack Power ].
    • Deals [ 113.4% of Spell Power ] additional Fire damage to the highest health enemy.
  • Hyper Productive - Increases Finesse by 0%. Finesse increases the chance of gathering additional materials.
  • Ingest Minerals - You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed.
    • Amber: Stamina
    • Emerald: Haste
    • Onyx: Mastery
    • Ruby: Critical Strike
    • Sapphire: Versatility
  • Titan-Wrought Frame - Base armor from equipped items is increased by 0%.
  • Wide-Eyed Wonder - When you gain experience for exploring a location, gain 0% additional exploration experience.




The War Within Alpha - Harronir Models
This build also added the Harronir NPC race, which you can play with in the modelviewer as well!



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