Garothi Worldbreaker, Mythic Dungeon Invitational Grand Finals, Tweets, HeroStorm

Popular HearthPwn Standard & Wild Decks for September 2017

Garothi Worldbreaker Preview
Garothi Worldbreaker is the first boss in the upcoming raid: Antorus, the Burning Throne.



Originally Posted by MMO-Champion
Constructed deep within the core of Argus and outfitted with an arsenal capable of decimating worlds, this war machine has been designed for a single purpose: to bring the mortals' invasion to its knees.

  • Overview - The fel reaver's cannons continously alternate between Annihilation and Decimation. Upon reaching 65% and 25% health, the fel reaver activates its Apocalypse Drive exposing its weapon platforms. Unless one of these weapons is destroyed before the cast can complete, the party will be eradicated. On Mythic difficulty, the cannons can no longer be destroyed, but instead go haywire, granting the cannons additional effects.
    • Damage Dealers -
      • When the Fel Reaver activates Apocalypse Drive, destroy a Fel Cannon to interrupt its cast.
      • Move into Annihilation to avoid inflicting damage to the raid.
      • Move away from your allies when targeted by Decimation.
    • Healers -
      • When a weapon platform is destroyed, the fel reaver continuously damages the raid with Searing Barrage.
      • Move into Annihilation to avoid inflicting damage to the raid.
      • Move away from your allies when targeted by Decimation.
    • Tanks -
  • Fel Bombardment - The Fel Reaver locks onto its current target. Upon expiration, missiles bombard the target's location every 1 sec for 5 sec, inflicting 4,495,000 Fire damage to enemies within 7 yards of impact and knocking them back.
  • Searing Barrage - Repeatedly fires a searing barrage, inflicting 426,500 Fire damage to random targets every 2 sec.
  • Luring Destruction - The fel reaver inflicts 805,500 Fire damage to all enemies every 1 sec while drawing them closer for 3 sec.
  • Apocalypse Drive - The fel reaver powers up its Apocalypse Drive, that inflicts 328,350 Fire damage every 2 sec.
    Unless one of the reaver's weapons is destroyed before the cast is finished, Apocalypse Drive inflicts an additional 7,145,000 Fire damage to everyone.
  • Surging Fel - As the Apocalypse Drive powers up, energy erupts across the landscape inflicting 1,560,000 Fire damage to all enemies caught in the blast.
  • Eradication - Smashes the ground, inflicting 6,610,000 Physical damage and knocking back targets within 60 yards. Damage decreases the further targets are from the point of impact.
  • Empowered - After Apocalypse Drive, the fel reaver empowers all weapon systems, increasing damage inflicted by 20% per stack.
  • Carnage - Continuously smashes the ground when not engaged in melee combat, inflicting 643,000 Fire damage to everyone every 1 sec for 10 sec.
  • Decimator - Destroy this weapon to remove its abilities from the encounter.
    • Decimation - Hurls fel energy at random enemies. Upon expiring, the enemy destination is bombarded with missiles, inflicting 2,855,000 Fire damage to enemies within 12 yards and 265,000 Fire damage to everyone.
    • Haywire - While haywire, the Fel Reaver's decimation targets random enemies and stuns them. Upon expiring, the enemy destination is bombarded with missiles, inflicting 4,000,000 Fire damage to enemies within 12 yards, 100,000 Fire damage to everyone and an additional 432,000 Fire damage every 1 sec for 10 sec to all enemies.
  • Annihilator - Destroy this weapon to remove its abilities from the encounter.
    • Annihilation - The Fel Reaver calls annihilation missiles down, inflicting 1,145,000 Fire damage split between players within 4 yards.
      Impacts that are not absorbed inflict 1,430,000 Fire damage to everyone.
    • Haywire - While haywire, the Fel Reaver's annihilation impacts the target area twice. The primary blast inflicts 3,000,000 Fire damage split between players within 4 yards and knocks them back.
      The secondary blast hurls shrapnel that inflicts 3,000,000 Fire damage split between players within 4 yards and knocks them back.
      Impacts from either explosion that are not absorbed inflict 1,430,000 Fire damage to everyone.


Name Points
Mythic: Garothi Worldbreaker Defeat the Garothi Worldbreaker in Antorus, the Burning Throne on Mythic difficulty.
10
Worm-monger Defeat Garothi Worldbreaker in Antorus, the Burning Throne after decimating 16 Blightscale Worms on Normal difficulty or higher.
10


Mythic Dungeon Invitational Grand Finals
The Mythic Dungeon Invitational has come to a close, with Free Marsy taking first place!





Blue Tweets
Originally Posted by Blizzard Entertainment
Hi, Dave, can you explan how a Shaman work, use every Shaman Decay? Or only Dark-shamans? What is with the Taunka? Thank you!
Shaman use the four elements and "spirit" to bring them to life. Only dark shaman forego spirit and use the elements with decay. (DaveKosak)
...and that Taunka are Taunka. (DaveKosak)

Game Developer Tweets
Originally Posted by MMO-Champion
What is the biggest challenge in implementing new features in a game like World of Warcraft?
I mean, the biggest challenge is making sure the feature is fun. It’s pretty easy in a rewards-based game to manipulate players into engaging in something that isn’t actually fun for them, so just looking at players using the feature can give you a false read.

For any big game like WoW, the challenges of adding new features are along these lines:

  • Is this the best use of our dev resources compared to something else we could be doing?
  • Is the eventual upkeep of this feature (bugs, bit rot, expectations of additional content, player support when someone opens a ticket, etc.) going to be worth it?
  • Does the complexity of the game get too great with these feature layered on top of all of our other feature? I’ll point out WoW professions as one of those systems that constantly gets knocked around by other systems, sometimes unintentionally. For example, if quest rewards are too generous, there is less need for profession equipment. If there are more efficient ways to make gold, there is less need for gold from trade skills.
  • Does the complexity of the game get so great that players don’t have the mental bandwidth to deal with it all?
  • Does this feature compete with some other feature? Are players going to chose X over Y or Y over X instead of them living compatibly?
  • Are players going to use the feature in the ways you expect? Strictly speaking, it’s fun and often exciting if players use the feature in a way you didn’t anticipate, but you should make sure they are still having fun and you aren’t undermining other parts of the game.
  • What is the player need you are trying to meet with the feature? Will your feature really meet those goals? Is there a better way? Is there some feature already in the game that will do a better job?
(Source)



HeroStorm - Ep 29: Uplifting Friends & Enemies
Another episode of HeroStorm has been released!

This article was originally published in forum thread:Garothi Worldbreaker, Mythic Dungeon Invitational Grand Finals, Tweets, HeroStormstarted bychaudView original post